APV — Rules of Engagement

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A deterministic strategy game of operational geometry and foresight.

Objective

Victory is achieved by immobilizing the opponent’s Pivot (●), the central command node. No pieces are destroyed; success comes through encirclement, spatial control, and anticipation.

Setup

Movement

Future Orders

After completing your normal move, you may issue a Future Order:

Victory Conditions

Victory by Full Player Containment

Example 1: Victory by Full Player Containment — complete immobilization through geometric lockdown of single Player's pieces.

Win or Loss by Suicide

Example 2: Loss by Suicide — the Pivot self-traps within its own formation.

Win by Mutual Offense — Mixed Bag of Enemy and Player Pieces

Example 3: Win by Mutual Offense — mixed pattern of engagement where both sides constrain each other, but one contains the other faster.

Loss or Reckless Loss

Example 4: Reckless Loss — overextension leaves the Pivot exposed to total containment.

Reference

For the full specification and notation system, see the official rule document on GitHub:

→ View full RULES.md on GitHub